I guess a problem many people face when studying anything design-related is trying to figure out where they stand in the grand scheme of things. I certainly know I do, and many of my fellow students experience the same.
Going into Game Design I figured I knew a lot, a bubble that was quickly popped in the first year, which left me with more questions than answers. A sure sign that I'm learning for sure, but now the time has come to try an figure out where I'm headed and where I want to be.
So where does that leave me? Well, it leaves me with a weekly assignment handed to me and my fellow classmates by one of our teachers. Every week I'll be reading three articles or chapters about Game Design, or Design in general. I'll give my personal view on every article, hoping that eventually I'll be able to write a short paper on my personal views as a Game Designer.
Every week I'll try to pick a different subject to read about. To kick it all off, I'll read articles about one of the bubbles that was popped last year. Story in games. Story in Game Design is a topic I completely changed my views on in the past year, making it an easy jump-off point while I try to figure out a proper format for this assignment.
zaterdag 10 oktober 2009
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